Voxel Plugin brings state-of-the-art voxel technology to Unreal. Unleash the full power of voxels and create fully volumetric, infinite landscapes. Edit them in editor and at runtime, single or multiplayer. Use tools like mesh stamping, surface sculpting or go fully procedural using the voxel graphs. Easily add foliage on top of your terrain using the built-in procedural foliage system. Enjoy working in a plugin designed for Unreal Engine, with well integrated features. Get helped by a large community of creators and an extensive documentation!
Interaction With ALSv4
This project is a significant upgrade to the Advanced Locomotion System project that was created by LongmireLocomotion (YT channel – https://www.youtube.com/c/LongmireLocomotion/video…). The following novelties have been added to the project: – Shooting system (rifle,pistol,reloading,picking ammo,rifle change,hit effects and more) – Climbing System – Vehicle System (getting in and out of the vehicle, light control, gear change, radio and more) – AI Controller – Pushing objects system – Interaction with objects (picking barrel ,box) and more
Niagara Death Effects
High quality Niagara death Effects made in Niagara system And you can replace it when the character dies
Niagara Video: https://youtu.be/7x9_2edTYhc
For tutorial And Help : https://discord.com/invite/5SBbehPesE
Technical Details Features: Type of Emitters: (CPU, GPU,)
Number of Unique Effects:31 Number of Materials:21 Number of Materials In:15 Number of Textures:24 Number of Blueprints: 3 Number of Unique Meshes: 7 Supported Development Platforms: Windows: (Yes)
Survival Game Kit V2 UE v4.26.1 asset v2.1
Survival game kit V2 brings all the features of the original with massive changes like a “Jigsaw” style inventory system, projectile based weapons and a full main menu and in game menu system just to name a few. V2 also includes Player Building System V2 a brand new player building system built from scratch for the needs of modern survival games.
Features Based on latest marketplace release (V4) of Advanced Locomotion System Fully implemented in C++ Full replication support with low bandwidth usage Plugin structure Highly optimized for production Mantling and debugging features are implemented as a separate plug-in/plug-out type actor component to reduce total overhead on base character class Improved footstep behavior with Niagara particle & decal support. Lots of bug fixes additional to marketplace version